bn_sprite_actions.h file

bn::sprite_ptr actions header file.

Namespaces

namespace bn
Main Butano namespace.

Classes

class bn::sprite_visible_manager
Manages if a sprite_ptr must be committed to the GBA or not.
class bn::sprite_visible_toggle_action
Toggles if a sprite_ptr must be committed to the GBA or not when the action is updated a given number of times.
class bn::sprite_position_manager
Manages the position of a sprite_ptr.
class bn::sprite_move_by_action
Modifies the position of a sprite_ptr by a given delta.
class bn::sprite_move_to_action
Modifies the position of a sprite_ptr until it has a given state.
class bn::sprite_move_loop_action
Modifies the position of a sprite_ptr from a minimum to a maximum. When the position is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_move_toggle_action
Changes the position of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_rotation_manager
Manages the rotation angle of a sprite_ptr.
class bn::sprite_rotate_by_action
Modifies the rotation angle of a sprite_ptr by delta_rotation_angle. When the rotation angle is over 360, it goes back to 0 and vice versa.
class bn::sprite_rotate_to_action
Modifies the rotation angle of a sprite_ptr until it has a given state.
class bn::sprite_rotate_loop_action
Modifies the rotation angle of a sprite_ptr from a minimum to a maximum. When the rotation angle is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_rotate_toggle_action
Changes the rotation angle of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_horizontal_scale_manager
Manages the horizontal scale of a sprite_ptr.
class bn::sprite_horizontal_scale_to_action
Modifies the horizontal scale of a sprite_ptr until it has a given state.
class bn::sprite_horizontal_scale_loop_action
Modifies the horizontal scale of a sprite_ptr from a minimum to a maximum. When the horizontal scale is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_horizontal_scale_toggle_action
Changes the horizontal scale of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_vertical_scale_manager
Manages the vertical scale of a sprite_ptr.
class bn::sprite_vertical_scale_to_action
Modifies the vertical scale of a sprite_ptr until it has a given state.
class bn::sprite_vertical_scale_loop_action
Modifies the vertical scale of a sprite_ptr from a minimum to a maximum. When the vertical scale is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_vertical_scale_toggle_action
Changes the vertical scale of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_scale_manager
Manages the scale of a sprite_ptr.
class bn::sprite_scale_to_action
Modifies the scale of a sprite_ptr until it has a given state.
class bn::sprite_scale_loop_action
Modifies the scale of a sprite_ptr from a minimum to a maximum. When the scale is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_scale_toggle_action
Changes the scale of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_horizontal_shear_manager
Manages the horizontal shear of a sprite_ptr.
class bn::sprite_horizontal_shear_to_action
Modifies the horizontal shear of a sprite_ptr until it has a given state.
class bn::sprite_horizontal_shear_loop_action
Modifies the horizontal shear of a sprite_ptr from a minimum to a maximum. When the horizontal shear is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_horizontal_shear_toggle_action
Changes the horizontal shear of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_vertical_shear_manager
Manages the vertical shear of a sprite_ptr.
class bn::sprite_vertical_shear_to_action
Modifies the vertical shear of a sprite_ptr until it has a given state.
class bn::sprite_vertical_shear_loop_action
Modifies the vertical shear of a sprite_ptr from a minimum to a maximum. When the vertical shear is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_vertical_shear_toggle_action
Changes the vertical shear of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_shear_manager
Manages the shear of a sprite_ptr.
class bn::sprite_shear_to_action
Modifies the shear of a sprite_ptr until it has a given state.
class bn::sprite_shear_loop_action
Modifies the shear of a sprite_ptr from a minimum to a maximum. When the shear is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprite_shear_toggle_action
Changes the shear of a sprite_ptr when the action is updated a given number of times.
class bn::sprite_horizontal_flip_manager
Manages if a sprite_ptr is flipped in its horizontal axis or not.
class bn::sprite_horizontal_flip_toggle_action
Toggles if a sprite_ptr must be flipped in the horizontal axis or not when the action is updated a given number of times.
class bn::sprite_vertical_flip_manager
Manages if a sprite_ptr is flipped in its vertical axis or not.
class bn::sprite_vertical_flip_toggle_action
Toggles if a sprite_ptr must be flipped in the vertical axis or not when the action is updated a given number of times.
class bn::sprite_mosaic_manager
Manages if the mosaic effect must be applied to a sprite_ptr or not.
class bn::sprite_mosaic_toggle_action
Toggles if the mosaic effect must be applied to a sprite_ptr or not when the action is updated a given number of times.
class bn::sprite_blending_manager
Manages if blending must be applied to a sprite_ptr or not.
class bn::sprite_blending_toggle_action
Toggles if blending must be applied to a sprite_ptr or not when the action is updated a given number of times.
class bn::sprite_window_manager
Manages if a sprite_ptr must be part of the silhouette of the sprite window or not.
class bn::sprite_window_toggle_action
Toggles if a sprite_ptr must be part of the silhouette of the sprite window or not when the action is updated a given number of times.