class
#include <bn_sprite_actions.h>
sprite_rotate_to_action Modifies the rotation angle of a sprite_
Base classes
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template<typename Value, typename Property, class PropertyManager>class to_value_template_action<sprite_ptr, fixed, sprite_rotation_manager>
- Modifies the property of a value until it has a given state.
Constructors, destructors, conversion operators
-
sprite_rotate_to_action(const sprite_
ptr& sprite, int duration_updates, fixed final_rotation_angle) - Constructor.
-
sprite_rotate_to_action(sprite_
ptr&& sprite, int duration_updates, fixed final_rotation_angle) - Constructor.
Public functions
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auto sprite() const -> const sprite_
ptr& - Returns the sprite_
ptr to modify. - auto final_rotation_angle() const -> fixed
- Returns the rotation angle of the given sprite_
ptr when the action is updated the given number of times.
Function documentation
bn:: sprite_rotate_to_action:: sprite_rotate_to_action(const sprite_ ptr& sprite,
int duration_updates,
fixed final_rotation_angle)
Constructor.
Parameters | |
---|---|
sprite | sprite_ |
duration_updates | Number of times that the action must be updated until the rotation angle of the given sprite_ |
final_rotation_angle | Rotation angle when the action is updated duration_updates times. |
This rotation angle must be in the range [0..360].
bn:: sprite_rotate_to_action:: sprite_rotate_to_action(sprite_ ptr&& sprite,
int duration_updates,
fixed final_rotation_angle)
Constructor.
Parameters | |
---|---|
sprite | sprite_ |
duration_updates | Number of times that the action must be updated until the rotation angle of the given sprite_ |
final_rotation_angle | Rotation angle when the action is updated duration_updates times. |
This rotation angle must be in the range [0..360].