bn::sprite_rotate_by_action class

Modifies the rotation angle of a sprite_ptr by delta_rotation_angle. When the rotation angle is over 360, it goes back to 0 and vice versa.

Base classes

template<typename Value, typename Property, class PropertyManager>
class cyclic_by_value_template_action<sprite_ptr, fixed, sprite_rotation_manager>
Modifies the property of a value by delta from a minimum to a maximum. When the property is over the given maximum, it goes back to the given minimum and vice versa.

Constructors, destructors, conversion operators

sprite_rotate_by_action(const sprite_ptr& sprite, fixed delta_rotation_angle)
Constructor.
sprite_rotate_by_action(sprite_ptr&& sprite, fixed delta_rotation_angle)
Constructor.

Public functions

auto sprite() const -> const sprite_ptr&
Returns the sprite_ptr to modify.
auto delta_rotation_angle() const -> fixed
Returns how much degrees to add to the rotation angle of the given sprite_ptr when the action is updated.

Function documentation

bn::sprite_rotate_by_action::sprite_rotate_by_action(const sprite_ptr& sprite, fixed delta_rotation_angle)

Constructor.

Parameters
sprite sprite_ptr to copy.
delta_rotation_angle How much degrees to add to the rotation angle of the given sprite_ptr when the action is updated.

This rotation angle must be in the range [0..360].

bn::sprite_rotate_by_action::sprite_rotate_by_action(sprite_ptr&& sprite, fixed delta_rotation_angle)

Constructor.

Parameters
sprite sprite_ptr to move.
delta_rotation_angle How much degrees to add to the rotation angle of the given sprite_ptr when the action is updated.

This rotation angle must be in the range [0..360].