class
#include <bn_sprite_actions.h>
sprite_rotate_toggle_action Changes the rotation angle of a sprite_
Base classes
-
template<typename Value, typename Property, class PropertyManager>class toggle_value_template_action<sprite_ptr, fixed, sprite_rotation_manager>
- Changes the property of a value when the action is updated a given number of times.
Constructors, destructors, conversion operators
-
sprite_rotate_toggle_action(const sprite_
ptr& sprite, int duration_updates, fixed new_rotation_angle) - Constructor.
-
sprite_rotate_toggle_action(sprite_
ptr&& sprite, int duration_updates, fixed new_rotation_angle) - Constructor.
Public functions
-
auto sprite() const -> const sprite_
ptr& - Returns the sprite_
ptr to modify. - auto new_rotation_angle() const -> fixed
- Returns the rotation angle of the given sprite_
ptr when the action is updated the given number of times.
Function documentation
bn:: sprite_rotate_toggle_action:: sprite_rotate_toggle_action(const sprite_ ptr& sprite,
int duration_updates,
fixed new_rotation_angle)
Constructor.
Parameters | |
---|---|
sprite | sprite_ |
duration_updates | How much times the action has to be updated to change the rotation angle of the given sprite_ |
new_rotation_angle | New rotation angle when the action is updated duration_updates times. |
This rotation angle must be in the range [0..360].
bn:: sprite_rotate_toggle_action:: sprite_rotate_toggle_action(sprite_ ptr&& sprite,
int duration_updates,
fixed new_rotation_angle)
Constructor.
Parameters | |
---|---|
sprite | sprite_ |
duration_updates | How much times the action has to be updated to change the rotation angle of the given sprite_ |
new_rotation_angle | New rotation angle when the action is updated duration_updates times. |
This rotation angle must be in the range [0..360].