class
#include <bn_sprite_actions.h>
sprite_shear_loop_action Modifies the shear of a sprite_
Base classes
-
template<typename Value, typename Property, class PropertyManager>class loop_value_template_action<sprite_ptr, fixed, sprite_shear_manager>
- Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
Constructors, destructors, conversion operators
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sprite_shear_loop_action(const sprite_
ptr& sprite, int duration_updates, fixed final_shear) - Constructor.
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sprite_shear_loop_action(sprite_
ptr&& sprite, int duration_updates, fixed final_shear) - Constructor.
Public functions
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auto sprite() const -> const sprite_
ptr& - Returns the sprite_
ptr to modify. - auto final_shear() const -> fixed
- When the shear of the given sprite_
ptr is equal to this returned parameter, it goes back to its initial state and vice versa.
Function documentation
bn:: sprite_shear_loop_action:: sprite_shear_loop_action(const sprite_ ptr& sprite,
int duration_updates,
fixed final_shear)
Constructor.
Parameters | |
---|---|
sprite | sprite_ |
duration_updates | How much times the action has to be updated before changing the direction of the shear delta. |
final_shear | When the shear of the given sprite_ |
bn:: sprite_shear_loop_action:: sprite_shear_loop_action(sprite_ ptr&& sprite,
int duration_updates,
fixed final_shear)
Constructor.
Parameters | |
---|---|
sprite | sprite_ |
duration_updates | How much times the action has to be updated before changing the direction of the shear delta. |
final_shear | When the shear of the given sprite_ |