bn_sprites_mosaic_actions.h file

bn::sprites_mosaic actions header file.

Namespaces

namespace bn
Main Butano namespace.

Classes

class bn::sprites_mosaic_horizontal_stretch_manager
Manages the horizontal stretch of the mosaic applied to the sprites.
class bn::sprites_mosaic_horizontal_stretch_to_action
Modifies the horizontal stretch of the mosaic applied to the sprites until it has a given state.
class bn::sprites_mosaic_horizontal_stretch_loop_action
Modifies the horizontal stretch of the mosaic applied to the sprites from a minimum to a maximum. When the horizontal stretch is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprites_mosaic_horizontal_stretch_toggle_action
Changes the horizontal stretch of the mosaic applied to the sprites when the action is updated a given number of times.
class bn::sprites_mosaic_vertical_stretch_manager
Manages the vertical stretch of the mosaic applied to the sprites.
class bn::sprites_mosaic_vertical_stretch_to_action
Modifies the vertical stretch of the mosaic applied to the sprites until it has a given state.
class bn::sprites_mosaic_vertical_stretch_loop_action
Modifies the vertical stretch of the mosaic applied to the sprites from a minimum to a maximum. When the vertical stretch is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprites_mosaic_vertical_stretch_toggle_action
Changes the vertical stretch of the mosaic applied to the sprites when the action is updated a given number of times.
class bn::sprites_mosaic_stretch_manager
Manages the stretch of the mosaic applied to the sprites.
class bn::sprites_mosaic_stretch_to_action
Modifies the stretch of the mosaic applied to the sprites until it has a given state.
class bn::sprites_mosaic_stretch_loop_action
Modifies the stretch of the mosaic applied to the sprites from a minimum to a maximum. When the stretch is equal to the given final state, it goes back to its initial state and vice versa.
class bn::sprites_mosaic_stretch_toggle_action
Changes the stretch of the mosaic applied to the sprites when the action is updated a given number of times.