sprites_mosaic_stretch_loop_action class
          #include <bn_sprites_mosaic_actions.h>
        
        Modifies the stretch of the mosaic applied to the sprites from a minimum to a maximum. When the stretch is equal to the given final state, it goes back to its initial state and vice versa.
Base classes
- 
              template<typename Property, class PropertyManager>class loop_template_action<fixed, sprites_mosaic_stretch_manager>
 - Modifies the property by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
 
Constructors, destructors, conversion operators
- sprites_mosaic_stretch_loop_action(int duration_updates, fixed final_stretch)
 - Constructor.
 
Public functions
- auto final_stretch() const -> fixed
 - When the stretch is equal to the returned parameter, it goes back to its initial state and vice versa.
 
Function documentation
               bn:: sprites_mosaic_stretch_loop_action:: sprites_mosaic_stretch_loop_action(int duration_updates,
              fixed final_stretch)
            
            Constructor.
| Parameters | |
|---|---|
| duration_updates | How many times the action has to be updated before changing the direction of the stretch delta. | 
| final_stretch | When the stretch is equal to this parameter, it goes back to its initial state and vice versa. | 
This stretch must be in the range [0..1].