class
#include <bn_sprites_mosaic_actions.h>
sprites_mosaic_vertical_stretch_loop_action Modifies the vertical stretch of the mosaic applied to the sprites from a minimum to a maximum. When the vertical stretch is equal to the given final state, it goes back to its initial state and vice versa.
Base classes
-
template<typename Property, class PropertyManager>class loop_template_action<fixed, sprites_mosaic_vertical_stretch_manager>
- Modifies the property by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
Constructors, destructors, conversion operators
- sprites_mosaic_vertical_stretch_loop_action(int duration_updates, fixed final_vertical_stretch)
- Constructor.
Public functions
- auto final_vertical_stretch() const -> fixed
- When the vertical stretch is equal to the returned parameter, it goes back to its initial state and vice versa.
Function documentation
bn:: sprites_mosaic_vertical_stretch_loop_action:: sprites_mosaic_vertical_stretch_loop_action(int duration_updates,
fixed final_vertical_stretch)
Constructor.
Parameters | |
---|---|
duration_updates | How much times the action has to be updated before changing the direction of the vertical stretch delta. |
final_vertical_stretch | When the vertical stretch is equal to this parameter, it goes back to its initial state and vice versa. |
This vertical stretch must be in the range [0..1].