bn::sprite_palettes_intensity_loop_action class

Modifies the intensity of all sprite color palettes from a minimum to a maximum. When the intensity is equal to the given final state, it goes back to its initial state and vice versa.

Base classes

template<typename Property, class PropertyManager>
class loop_template_action<fixed, sprite_palettes_intensity_manager>
Modifies the property by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.

Constructors, destructors, conversion operators

sprite_palettes_intensity_loop_action(int duration_updates, fixed final_intensity)
Constructor.

Public functions

auto final_intensity() const -> fixed
When the intensity is equal to the returned parameter, it goes back to its initial state and vice versa.

Function documentation

bn::sprite_palettes_intensity_loop_action::sprite_palettes_intensity_loop_action(int duration_updates, fixed final_intensity)

Constructor.

Parameters
duration_updates How much times the action has to be updated before changing the direction of the intensity delta.
final_intensity When the intensity is equal to this parameter, it goes back to its initial state and vice versa.

This intensity must be in the range [0..1].