class
#include <bn_sprite_palettes_actions.h>
sprite_palettes_fade_to_action Modifies the intensity of the fade effect applied to all sprite color palettes until it has a given state.
Base classes
-
template<typename Property, class PropertyManager>class to_template_action<fixed, sprite_palettes_fade_manager>
- Modifies the property until it has a given state.
Constructors, destructors, conversion operators
- sprite_palettes_fade_to_action(int duration_updates, fixed final_intensity)
- Constructor.
Public functions
- auto final_intensity() const -> fixed
- Returns the intensity when the action is updated the given number of times.
Function documentation
bn:: sprite_palettes_fade_to_action:: sprite_palettes_fade_to_action(int duration_updates,
fixed final_intensity)
Constructor.
Parameters | |
---|---|
duration_updates | Number of times that the action must be updated until the intensity is equal to final_intensity. |
final_intensity | Intensity when the action is updated duration_updates times. |
This intensity must be in the range [0..1].