sprite_palettes_contrast_loop_action class
          #include <bn_sprite_palettes_actions.h>
        
        Modifies the contrast of all sprite color palettes from a minimum to a maximum. When the contrast is equal to the given final state, it goes back to its initial state and vice versa.
Base classes
- 
              template<typename Property, class PropertyManager>class loop_template_action<fixed, sprite_palettes_contrast_manager>
- Modifies the property by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
Constructors, destructors, conversion operators
- sprite_palettes_contrast_loop_action(int duration_updates, fixed final_contrast)
- Constructor.
Public functions
- auto final_contrast() const -> fixed
- When the contrast is equal to the returned parameter, it goes back to its initial state and vice versa.
Function documentation
               bn::
            Constructor.
| Parameters | |
|---|---|
| duration_updates | How many times the action has to be updated before changing the direction of the contrast delta. | 
| final_contrast | When the contrast is equal to this parameter, it goes back to its initial state and vice versa. | 
This contrast must be in the range [0..1].