bn::sound_item class

Contains the required information to play sound effects.

The assets conversion tools generate an object of this type in the build folder for each *.wav file.

Constructors, destructors, conversion operators

sound_item(int id) explicit constexpr
Constructor.

Public functions

auto id() const -> int constexpr
Returns the internal ID.
auto play() const -> sound_handle
Plays the sound effect specified by this item with default settings.
auto play(fixed volume) const -> sound_handle
Plays the sound effect specified by this item.
auto play(fixed volume, fixed speed, fixed panning) const -> sound_handle
Plays the sound effect specified by this item.
auto play_with_priority(int priority) const -> sound_handle
Plays the sound effect specified by this item with default settings and the given priority.
auto play_with_priority(int priority, fixed volume) const -> sound_handle
Plays the sound effect specified by this item with the given priority.
auto play_with_priority(int priority, fixed volume, fixed speed, fixed panning) const -> sound_handle
Plays the sound effect specified by this item with the given priority.

Friends

auto operator==(sound_item a, sound_item b) -> bool defaulted constexpr
Default equal operator.

Function documentation

bn::sound_item::sound_item(int id) explicit constexpr

Constructor.

Parameters
id Internal ID.

sound_handle bn::sound_item::play() const

Plays the sound effect specified by this item with default settings.

Returns Sound effect handle.

Default settings are volume = 1, speed = 1 and panning = 0.

sound_handle bn::sound_item::play(fixed volume) const

Plays the sound effect specified by this item.

Parameters
volume Volume level, in the range [0..1].
Returns Sound effect handle.

sound_handle bn::sound_item::play(fixed volume, fixed speed, fixed panning) const

Plays the sound effect specified by this item.

Parameters
volume Volume level, in the range [0..1].
speed Playback rate, in the range [0..64].
panning Panning level, in the range [-1..1].
Returns Sound effect handle.

sound_handle bn::sound_item::play_with_priority(int priority) const

Plays the sound effect specified by this item with default settings and the given priority.

Parameters
priority Priority relative to backgrounds in the range [-32767..32767].
Returns Sound effect handle.

If there's playing too many sound effects at the same time, sound effects with higher priority are discarded later.

Default settings are volume = 1, speed = 1 and panning = 0.

sound_handle bn::sound_item::play_with_priority(int priority, fixed volume) const

Plays the sound effect specified by this item with the given priority.

Parameters
priority Priority relative to backgrounds in the range [-32767..32767].
volume Volume level, in the range [0..1].
Returns Sound effect handle.

If there's playing too many sound effects at the same time, sound effects with higher priority are discarded later.

sound_handle bn::sound_item::play_with_priority(int priority, fixed volume, fixed speed, fixed panning) const

Plays the sound effect specified by this item with the given priority.

Parameters
priority Priority relative to backgrounds in the range [-32767..32767].
volume Volume level, in the range [0..1].
speed Playback rate, in the range [0..64].
panning Panning level, in the range [-1..1].
Returns Sound effect handle.

If there's playing too many sound effects at the same time, sound effects with higher priority are discarded later.