class
#include <bn_sprite_animate_actions.h>
isprite_cached_animate_action Base class of bn::
Can be used as a reference type for all bn::
Derived classes
-
template<int MaxSize>class sprite_cached_animate_action
- Changes the tile set of a sprite_
ptr when the action is updated a given number of times.
Public functions
-
auto operator=(const isprite_
cached_ animate_ action& other) -> isprite_ cached_ animate_ action& - Copy assignment operator.
-
auto operator=(isprite_
cached_ animate_ action&& other) -> isprite_ cached_ animate_ action& noexcept - Move assignment operator.
- void update()
- Changes the tile set of the given sprite_
ptr when the given amount of update calls are done. - auto done() const -> bool
- Indicates if the action must not be updated anymore.
- void reset()
- Resets the action to its initial state.
-
auto sprite() const -> const sprite_
ptr& - Returns the sprite_
ptr to modify. - auto wait_updates() const -> int
- Returns the number of times the action must be updated before changing the tiles of the given sprite_
ptr. - void set_wait_updates(int wait_updates)
- Sets the number of times the action must be updated before changing the tiles of the given sprite_
ptr. - auto next_change_updates() const -> int
- Returns the number of times the action must be updated before the next tiles change.
-
auto tiles_list() const -> const ivector<sprite_
tiles_ ptr>& - Returns the tile sets to use by the given sprite_
ptr. - auto update_forever() const -> bool
- Indicates if the action can be updated forever or not.
- auto current_index() const -> int
- Returns the current index of the given tile sets.
-
auto current_tiles() const -> const sprite_
tiles_ ptr& - Returns the current tile set.
Function documentation
isprite_ cached_ animate_ action& bn:: isprite_cached_animate_action:: operator=(const isprite_ cached_ animate_ action& other)
Copy assignment operator.
Parameters | |
---|---|
other | isprite_ |
Returns | Reference to this. |
isprite_ cached_ animate_ action& bn:: isprite_cached_animate_action:: operator=(isprite_ cached_ animate_ action&& other) noexcept
Move assignment operator.
Parameters | |
---|---|
other | isprite_ |
Returns | Reference to this. |