bn::sprite_palette_hue_shift_loop_action class

Modifies the intensity of the hue shift effect applied to a sprite_palette_ptr from a minimum to a maximum. When the intensity is equal to the given final state, it goes back to its initial state and vice versa.

Base classes

template<typename Value, typename Property, class PropertyManager>
class loop_value_template_action<sprite_palette_ptr, fixed, sprite_palette_hue_shift_manager>
Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.

Constructors, destructors, conversion operators

sprite_palette_hue_shift_loop_action(const sprite_palette_ptr& palette, int duration_updates, fixed final_intensity)
Constructor.
sprite_palette_hue_shift_loop_action(sprite_palette_ptr&& palette, int duration_updates, fixed final_intensity)
Constructor.

Public functions

auto palette() const -> const sprite_palette_ptr&
Returns the sprite_palette_ptr to modify.
auto final_intensity() const -> fixed
When the intensity is equal to the returned parameter, it goes back to its initial state and vice versa.

Function documentation

bn::sprite_palette_hue_shift_loop_action::sprite_palette_hue_shift_loop_action(const sprite_palette_ptr& palette, int duration_updates, fixed final_intensity)

Constructor.

Parameters
palette sprite_palette_ptr to copy.
duration_updates How much times the action has to be updated before changing the direction of the intensity delta.
final_intensity When the intensity is equal to this parameter, it goes back to its initial state and vice versa.

This intensity must be in the range [0..1].

bn::sprite_palette_hue_shift_loop_action::sprite_palette_hue_shift_loop_action(sprite_palette_ptr&& palette, int duration_updates, fixed final_intensity)

Constructor.

Parameters
palette sprite_palette_ptr to move.
duration_updates How much times the action has to be updated before changing the direction of the intensity delta.
final_intensity When the intensity is equal to this parameter, it goes back to its initial state and vice versa.

This intensity must be in the range [0..1].