bn::sprite_palette_fade_toggle_action class

Changes the intensity of the fade effect applied to a sprite_palette_ptr when the action is updated a given number of times.

Base classes

template<typename Value, typename Property, class PropertyManager>
class toggle_value_template_action<sprite_palette_ptr, fixed, sprite_palette_fade_manager>
Changes the property of a value when the action is updated a given number of times.

Constructors, destructors, conversion operators

sprite_palette_fade_toggle_action(const sprite_palette_ptr& palette, int duration_updates, fixed new_intensity)
Constructor.
sprite_palette_fade_toggle_action(sprite_palette_ptr&& palette, int duration_updates, fixed new_intensity)
Constructor.

Public functions

auto palette() const -> const sprite_palette_ptr&
Returns the sprite_palette_ptr to modify.
auto new_intensity() const -> fixed
Returns the intensity when the action is updated the given number of times.

Function documentation

bn::sprite_palette_fade_toggle_action::sprite_palette_fade_toggle_action(const sprite_palette_ptr& palette, int duration_updates, fixed new_intensity)

Constructor.

Parameters
palette sprite_palette_ptr to copy.
duration_updates How much times the action has to be updated to change the intensity.
new_intensity New intensity when the action is updated duration_updates times.

This intensity must be in the range [0..1].

bn::sprite_palette_fade_toggle_action::sprite_palette_fade_toggle_action(sprite_palette_ptr&& palette, int duration_updates, fixed new_intensity)

Constructor.

Parameters
palette sprite_palette_ptr to move.
duration_updates How much times the action has to be updated to change the intensity.
new_intensity New intensity when the action is updated duration_updates times.

This intensity must be in the range [0..1].