class
#include <bn_sprite_palette_actions.h>
sprite_palette_fade_to_action Modifies the intensity of the fade effect applied to a sprite_
Base classes
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template<typename Value, typename Property, class PropertyManager>class to_value_template_action<sprite_palette_ptr, fixed, sprite_palette_fade_manager>
- Modifies the property of a value until it has a given state.
Constructors, destructors, conversion operators
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sprite_palette_fade_to_action(const sprite_
palette_ ptr& palette, int duration_updates, fixed final_intensity) - Constructor.
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sprite_palette_fade_to_action(sprite_
palette_ ptr&& palette, int duration_updates, fixed final_intensity) - Constructor.
Public functions
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auto palette() const -> const sprite_
palette_ ptr& - Returns the sprite_
palette_ ptr to modify. - auto final_intensity() const -> fixed
- Returns the intensity when the action is updated the given number of times.
Function documentation
bn:: sprite_palette_fade_to_action:: sprite_palette_fade_to_action(const sprite_ palette_ ptr& palette,
int duration_updates,
fixed final_intensity)
Constructor.
Parameters | |
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palette | sprite_ |
duration_updates | Number of times that the action must be updated until the intensity is equal to final_intensity. |
final_intensity | Intensity when the action is updated duration_updates times. |
This intensity must be in the range [0..1].
bn:: sprite_palette_fade_to_action:: sprite_palette_fade_to_action(sprite_ palette_ ptr&& palette,
int duration_updates,
fixed final_intensity)
Constructor.
Parameters | |
---|---|
palette | sprite_ |
duration_updates | Number of times that the action must be updated until the intensity is equal to final_intensity. |
final_intensity | Intensity when the action is updated duration_updates times. |
This intensity must be in the range [0..1].