class
#include <bn_sprite_palette_actions.h>
sprite_palette_fade_loop_action Modifies the intensity of the fade effect applied to a sprite_
Base classes
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template<typename Value, typename Property, class PropertyManager>class loop_value_template_action<sprite_palette_ptr, fixed, sprite_palette_fade_manager>
- Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
Constructors, destructors, conversion operators
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sprite_palette_fade_loop_action(const sprite_
palette_ ptr& palette, int duration_updates, fixed final_intensity) - Constructor.
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sprite_palette_fade_loop_action(sprite_
palette_ ptr&& palette, int duration_updates, fixed final_intensity) - Constructor.
Public functions
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auto palette() const -> const sprite_
palette_ ptr& - Returns the sprite_
palette_ ptr to modify. - auto final_intensity() const -> fixed
- When the intensity is equal to the returned parameter, it goes back to its initial state and vice versa.
Function documentation
bn:: sprite_palette_fade_loop_action:: sprite_palette_fade_loop_action(const sprite_ palette_ ptr& palette,
int duration_updates,
fixed final_intensity)
Constructor.
Parameters | |
---|---|
palette | sprite_ |
duration_updates | How many times the action has to be updated before changing the direction of the intensity delta. |
final_intensity | When the intensity is equal to this parameter, it goes back to its initial state and vice versa. |
This intensity must be in the range [0..1].
bn:: sprite_palette_fade_loop_action:: sprite_palette_fade_loop_action(sprite_ palette_ ptr&& palette,
int duration_updates,
fixed final_intensity)
Constructor.
Parameters | |
---|---|
palette | sprite_ |
duration_updates | How many times the action has to be updated before changing the direction of the intensity delta. |
final_intensity | When the intensity is equal to this parameter, it goes back to its initial state and vice versa. |
This intensity must be in the range [0..1].