sprite_palette_fade_loop_action class
          #include <bn_sprite_palette_actions.h>
        
        Modifies the intensity of the fade effect applied to a sprite_
Base classes
- 
              template<typename Value, typename Property, class PropertyManager>class loop_value_template_action<sprite_palette_ptr, fixed, sprite_palette_fade_manager>
 - Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
 
Constructors, destructors, conversion operators
- 
              sprite_palette_fade_loop_action(const sprite_
palette_ ptr& palette, int duration_updates, fixed final_intensity)  - Constructor.
 - 
              sprite_palette_fade_loop_action(sprite_
palette_ ptr&& palette, int duration_updates, fixed final_intensity)  - Constructor.
 
Public functions
- 
              auto palette() const -> const sprite_
palette_ ptr&  - Returns the sprite_
palette_ ptr to modify.  - auto final_intensity() const -> fixed
 - When the intensity is equal to the returned parameter, it goes back to its initial state and vice versa.
 
Function documentation
               bn:: sprite_palette_fade_loop_action:: sprite_palette_fade_loop_action(const sprite_ palette_ ptr& palette,
              int duration_updates,
              fixed final_intensity)
            
            Constructor.
| Parameters | |
|---|---|
| palette | sprite_ | 
                
| duration_updates | How many times the action has to be updated before changing the direction of the intensity delta. | 
| final_intensity | When the intensity is equal to this parameter, it goes back to its initial state and vice versa. | 
This intensity must be in the range [0..1].
               bn:: sprite_palette_fade_loop_action:: sprite_palette_fade_loop_action(sprite_ palette_ ptr&& palette,
              int duration_updates,
              fixed final_intensity)
            
            Constructor.
| Parameters | |
|---|---|
| palette | sprite_ | 
                
| duration_updates | How many times the action has to be updated before changing the direction of the intensity delta. | 
| final_intensity | When the intensity is equal to this parameter, it goes back to its initial state and vice versa. | 
This intensity must be in the range [0..1].