bn::sprite_affine_mat_rotate_loop_action class

Modifies the rotation angle of a sprite_affine_mat_ptr from a minimum to a maximum. When the rotation angle is equal to the given final state, it goes back to its initial state and vice versa.

Base classes

template<typename Value, typename Property, class PropertyManager>
class loop_value_template_action<sprite_affine_mat_ptr, fixed, sprite_affine_mat_rotation_manager>
Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.

Constructors, destructors, conversion operators

sprite_affine_mat_rotate_loop_action(const sprite_affine_mat_ptr& affine_mat, int duration_updates, fixed final_rotation_angle)
Constructor.
sprite_affine_mat_rotate_loop_action(sprite_affine_mat_ptr&& affine_mat, int duration_updates, fixed final_rotation_angle)
Constructor.

Public functions

auto affine_mat() const -> const sprite_affine_mat_ptr&
Returns the sprite_affine_mat_ptr to modify.
auto final_rotation_angle() const -> fixed
When the rotation angle of the given sprite_affine_mat_ptr is equal to this returned parameter, it goes back to its initial state and vice versa.

Function documentation

bn::sprite_affine_mat_rotate_loop_action::sprite_affine_mat_rotate_loop_action(const sprite_affine_mat_ptr& affine_mat, int duration_updates, fixed final_rotation_angle)

Constructor.

Parameters
affine_mat sprite_affine_mat_ptr to copy.
duration_updates How much times the action has to be updated before changing the direction of the rotation angle delta.
final_rotation_angle When the rotation angle of the given sprite_affine_mat_ptr is equal to this parameter, it goes back to its initial state and vice versa.

This rotation angle must be in the range [0..360].

bn::sprite_affine_mat_rotate_loop_action::sprite_affine_mat_rotate_loop_action(sprite_affine_mat_ptr&& affine_mat, int duration_updates, fixed final_rotation_angle)

Constructor.

Parameters
affine_mat sprite_affine_mat_ptr to move.
duration_updates How much times the action has to be updated before changing the direction of the rotation angle delta.
final_rotation_angle When the rotation angle of the given sprite_affine_mat_ptr is equal to this parameter, it goes back to its initial state and vice versa.

This rotation angle must be in the range [0..360].