class
#include <bn_sprite_affine_mat_actions.h>
sprite_affine_mat_rotate_loop_action Modifies the rotation angle of a sprite_
Base classes
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template<typename Value, typename Property, class PropertyManager>class loop_value_template_action<sprite_affine_mat_ptr, fixed, sprite_affine_mat_rotation_manager>
- Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
Constructors, destructors, conversion operators
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sprite_affine_mat_rotate_loop_action(const sprite_
affine_ mat_ ptr& affine_mat, int duration_updates, fixed final_rotation_angle) - Constructor.
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sprite_affine_mat_rotate_loop_action(sprite_
affine_ mat_ ptr&& affine_mat, int duration_updates, fixed final_rotation_angle) - Constructor.
Public functions
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auto affine_mat() const -> const sprite_
affine_ mat_ ptr& - Returns the sprite_
affine_ mat_ ptr to modify. - auto final_rotation_angle() const -> fixed
- When the rotation angle of the given sprite_
affine_ mat_ ptr is equal to this returned parameter, it goes back to its initial state and vice versa.
Function documentation
bn:: sprite_affine_mat_rotate_loop_action:: sprite_affine_mat_rotate_loop_action(const sprite_ affine_ mat_ ptr& affine_mat,
int duration_updates,
fixed final_rotation_angle)
Constructor.
Parameters | |
---|---|
affine_mat | sprite_ |
duration_updates | How much times the action has to be updated before changing the direction of the rotation angle delta. |
final_rotation_angle | When the rotation angle of the given sprite_ |
This rotation angle must be in the range [0..360].
bn:: sprite_affine_mat_rotate_loop_action:: sprite_affine_mat_rotate_loop_action(sprite_ affine_ mat_ ptr&& affine_mat,
int duration_updates,
fixed final_rotation_angle)
Constructor.
Parameters | |
---|---|
affine_mat | sprite_ |
duration_updates | How much times the action has to be updated before changing the direction of the rotation angle delta. |
final_rotation_angle | When the rotation angle of the given sprite_ |
This rotation angle must be in the range [0..360].