class
#include <bn_sprite_affine_mat_actions.h>
sprite_affine_mat_rotate_by_action Modifies the rotation angle of a sprite_
Base classes
-
template<typename Value, typename Property, class PropertyManager>class cyclic_by_value_template_action<sprite_affine_mat_ptr, fixed, sprite_affine_mat_rotation_manager>
- Modifies the property of a value by delta from a minimum to a maximum. When the property is over the given maximum, it goes back to the given minimum and vice versa.
Constructors, destructors, conversion operators
-
sprite_affine_mat_rotate_by_action(const sprite_
affine_ mat_ ptr& affine_mat, fixed delta_rotation_angle) - Constructor.
-
sprite_affine_mat_rotate_by_action(sprite_
affine_ mat_ ptr&& affine_mat, fixed delta_rotation_angle) - Constructor.
Public functions
-
auto affine_mat() const -> const sprite_
affine_ mat_ ptr& - Returns the sprite_
affine_ mat_ ptr to modify. - auto delta_rotation_angle() const -> fixed
- Returns how many degrees to add to the rotation angle of the given sprite_
affine_ mat_ ptr when the action is updated.
Function documentation
bn:: sprite_affine_mat_rotate_by_action:: sprite_affine_mat_rotate_by_action(const sprite_ affine_ mat_ ptr& affine_mat,
fixed delta_rotation_angle)
Constructor.
Parameters | |
---|---|
affine_mat | sprite_ |
delta_rotation_angle | How many degrees to add to the rotation angle of the given sprite_ |
This rotation angle must be in the range [0..360].
bn:: sprite_affine_mat_rotate_by_action:: sprite_affine_mat_rotate_by_action(sprite_ affine_ mat_ ptr&& affine_mat,
fixed delta_rotation_angle)
Constructor.
Parameters | |
---|---|
affine_mat | sprite_ |
delta_rotation_angle | How many degrees to add to the rotation angle of the given sprite_ |
This rotation angle must be in the range [0..360].