sound_speed_loop_action class
          #include <bn_sound_actions.h>
        
        Modifies the speed of a sound effect from a minimum to a maximum. When the speed is equal to the given final state, it goes back to its initial state and vice versa.
Base classes
- 
              template<typename Value, typename Property, class PropertyManager>class loop_value_template_action<sound_handle, fixed, sound_speed_manager>
 - Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
 
Constructors, destructors, conversion operators
- 
              sound_speed_loop_action(sound_
handle handle, int duration_updates, fixed final_speed)  - Constructor.
 
Public functions
- 
              auto handle() const -> sound_
handle  - Returns the sound_
handle to modify.  - auto final_speed() const -> fixed
 - When the speed of the given sound_
handle is equal to this returned parameter, it goes back to its initial state and vice versa.  
Function documentation
               bn:: sound_speed_loop_action:: sound_speed_loop_action(sound_ handle handle,
              int duration_updates,
              fixed final_speed)
            
            Constructor.
| Parameters | |
|---|---|
| handle | sound_ | 
                
| duration_updates | How many times the action has to be updated before changing the direction of the speed delta. | 
| final_speed | When the speed of the given sound_ |