class
#include <bn_sound_actions.h>
sound_master_volume_to_action Modifies the master volume of all sound effects until it has a given state.
Base classes
-
template<typename Property, class PropertyManager>class to_template_action<fixed, sound_master_volume_manager>
- Modifies the property until it has a given state.
Constructors, destructors, conversion operators
- sound_master_volume_to_action(int duration_updates, fixed final_volume)
- Constructor.
Public functions
- auto final_volume() const -> fixed
- Returns the volume when the action is updated the given number of times.
Function documentation
bn:: sound_master_volume_to_action:: sound_master_volume_to_action(int duration_updates,
fixed final_volume)
Constructor.
Parameters | |
---|---|
duration_updates | Number of times that the action must be updated until the volume is equal to final_volume. |
final_volume | Volume when the action is updated duration_updates times. |
This volume must be in the range [0..1].