palette_bitmap_bg_rotate_loop_action class
#include <bn_palette_bitmap_bg_actions.h>
Modifies the rotation angle of a palette_
Base classes
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template<typename Value, typename Property, class PropertyManager>class loop_value_template_action<palette_bitmap_bg_ptr, fixed, palette_bitmap_bg_rotation_manager>
- Modifies the property of a value by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
Constructors, destructors, conversion operators
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palette_bitmap_bg_rotate_loop_action(const palette_
bitmap_ bg_ ptr& bg, int duration_updates, fixed final_rotation_angle) - Constructor.
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palette_bitmap_bg_rotate_loop_action(palette_
bitmap_ bg_ ptr&& bg, int duration_updates, fixed final_rotation_angle) - Constructor.
Public functions
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auto bg() const -> const palette_
bitmap_ bg_ ptr& - Returns the palette_
bitmap_ bg_ ptr to modify. - auto final_rotation_angle() const -> fixed
- When the rotation angle of the given palette_
bitmap_ bg_ ptr is equal to this returned parameter, it goes back to its initial state and vice versa.
Function documentation
bn:: palette_bitmap_bg_rotate_loop_action:: palette_bitmap_bg_rotate_loop_action(const palette_ bitmap_ bg_ ptr& bg,
int duration_updates,
fixed final_rotation_angle)
Constructor.
| Parameters | |
|---|---|
| bg | palette_ |
| duration_updates | How many times the action has to be updated before changing the direction of the rotation angle delta. |
| final_rotation_angle | When the rotation angle of the given palette_ |
This rotation angle must be in the range [0..360].
bn:: palette_bitmap_bg_rotate_loop_action:: palette_bitmap_bg_rotate_loop_action(palette_ bitmap_ bg_ ptr&& bg,
int duration_updates,
fixed final_rotation_angle)
Constructor.
| Parameters | |
|---|---|
| bg | palette_ |
| duration_updates | How many times the action has to be updated before changing the direction of the rotation angle delta. |
| final_rotation_angle | When the rotation angle of the given palette_ |
This rotation angle must be in the range [0..360].