class
#include <bn_music_actions.h>
music_pitch_loop_action Modifies the pitch of the active Direct Sound music from a minimum to a maximum. When the pitch is equal to the given final state, it goes back to its initial state and vice versa.
Base classes
-
template<typename Property, class PropertyManager>class loop_template_action<fixed, music_pitch_manager>
- Modifies the property by delta from a minimum to a maximum. When the property is equal to the given final state, it goes back to its initial state and vice versa.
Constructors, destructors, conversion operators
- music_pitch_loop_action(int duration_updates, fixed final_pitch)
- Constructor.
Public functions
- auto final_pitch() const -> fixed
- When the pitch is equal to the returned parameter, it goes back to its initial state and vice versa.
Function documentation
bn:: music_pitch_loop_action:: music_pitch_loop_action(int duration_updates,
fixed final_pitch)
Constructor.
Parameters | |
---|---|
duration_updates | How much times the action has to be updated before changing the direction of the pitch delta. |
final_pitch | When the pitch is equal to this parameter, it goes back to its initial state and vice versa. |
This pitch must be in the range [0.5..2].